button - Activating/Deactivating GameObject Not Working -
i can't seem button activate gameobject. @ moment, have gameobject deactivating in scene, button doesn't activate gameobject. i'm missing in coding? script not attach gameobject.
#pragma strict public var myobject :gameobject; if (gui.button(new rect(1120,930,100,50),"3d object")) { myobject.setactive(true); }
i dont understand question but, first of if want use gui
must in ongui function.
like:
function ongui () { if (gui.button(new rect(1120,930,100,50),"3d object")) { myobject.setactive(true); } }
by way recommend that: use unity ui gui purposes.
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