libgdx - Java / box2DLights - Wrong light position -
i'm using libgdx project , more precisely box2dlights.
my problem following 1 : when want put new "pointlight" it's on center of screen. , if change coordinates, doesn't work.
inside "show()" method :
box2d.init(); world = new world(new vector2(0, 0), true); rh = new rayhandler(world); rh.setambientlight(1.2f, 0.2f, 0.2f, 0.1f); pl = new pointlight(rh, 100, new color(1,1,1,1),(float) 0.5,0,0);
inside "render()" method :
gdx.gl.glclearcolor(0f, 0f, 0f, 1f); gdx.gl.glclear(gl20.gl_color_buffer_bit); world.step(delta, 8, 3); renderer.begin(shapetype.filled); (solarsystem ss : solarsystemlist) { if(ss.getcolor() <= 15) colorss = color.yellow; else if(ss.getcolor() > 15 && ss.getcolor() < 31) colorss = color.orange; else if(ss.getcolor() > 30 && ss.getcolor() < 46) colorss = color.red; else if(ss.getcolor() > 45) colorss = color.cyan; renderer.setcolor(colorss); renderer.circle(ss.getmapx(), ss.getmapy(), ss.getsize() - 3); } renderer.end(); rh.updateandrender();
result :
pl = new pointlight(rh, 100, new color(1,1,1,1),(float) 0.5, 50, 50);
... no light anymore
do know how it's possible put light want ?
edit : screen size : width - 860px / height - 645px
if (1,1) top right , (0,0) bottom left , (0.5,0.5) middle of screen, propose : insert value want , divide width , height of of screen example
( xposition/gdx.graphics.width, yposition/gdx.graphics.height )
update :
sorry didn't see (0,0) center propse use instead :
width = gdx.graphics.width; height = gdx.graphics.height; ((xposition - width/2)/ width/2 , (yposition - height/2)/ height/2)
update 2 : think doing little arithmetic mistake assume your
width = 860 , height = 645 said
this equation :
x= ((xposition - width/2)/ width/2)
y= (yposition - height/2)/ height/2)
x = (50 - 860/2) / (860/2)
y = (50 - 645/2) / (645/2)
x = (50 - 430) / (430)
y = (50 - 322.5) / (322.5)
x = (50 - 430) / (430) = (-380) / (430)
y = (50 - 322.5) / (322.5) = (-272.5) / (322.5)
x = -0.88
y = -0.84
which closer (-1,-1) aka : left bottom corner
hope helpful :)
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